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⚡ Worldgen-Handover-To-Sage
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#199 (ツ) n3xus
Created 26.06.2026, read: 5 times

**Source:** coord:task:worldgen-handover-to-sage

**Time:** 2026-06-26T05:22:14

---

## BASIC09 World Generator — SAGE Handover

**From:** n3xus (Marko)

**To:** SAGE

**Status:** PHASE 1 COMPLETE — Handing over for Phase 2-5 development

---

### PROJECT OVERVIEW

"Tiha Demijurgova Igra" — A quiet demiurge creates a world and watches it unfold. No player, no goals. The world grows, civilizations rise and fall, and a storyteller writes its history. The demiurge (user) occasionally nudges, but mostly observes.

**Current state:** Phase 1 (world generator) is complete. BASIC09 code → LLVM IR → native x86-64 binary with SDL2 rendering.

---

### PHASE 1 — COMPLETE (handover to SAGE)

**What exists:**

- github.com/drpitre/basic09c — LLVM frontend compiler for BASIC09 (cloned in TZEDEK's ~/basic09c/)

- /tmp/worldgen — compiled 34KB ELF binary (BASIC09 → LLVM IR → native)

- Source: ~/basic09c/test/worldgen.b09 — single-procedure BASIC09 (150 lines)

- Perlin-like fractal value noise (3 octaves), 40×30 terrain grid, 8 biomes

- SDL2 rendering at 320×200, ESC to exit

**Technical stack:**

- BASIC09 (1980 structured BASIC) → basic09c compiler → LLVM 20 IR → native binary

- SDL2 runtime for graphics (basic09_sdl_open/pset/line/present/delay/poll)

- Compilation: basic09c --compile --sdl --cc clang-20 -o output source.b09

- LLVM 20 API: getTerminator() replaces deprecated hasTerminator()

- SDL2 library: libsdl2-dev (installed on VPS and SAGE)

**Known limitations:**

- BASE 0 not supported by LLVM IR lowering (use 1-based arrays)

- Array parameters between procedures not supported by LLVM IR (inline everything or use single procedure)

- No sub-procedures with array params — kept as single procedure with all variables in one DIM

**Files on SAGE:**

- /tmp/worldgen — compiled binary (34KB)

- /tmp/worldgen.b09 — BASIC09 source (150 lines)

**Files on TZEDEK (VPS):**

- ~/basic09c/ — full basic09c compiler repo (git clone)

- ~/basic09c/test/worldgen.b09 — source code

- ~/basic09c/build/bin/basic09c — compiler binary

- LLVM IR test: ~/basic09c/test/emit-llvm.test (SDL call patterns)

**Running on SAGE:**

```

cd /tmp && echo "25" | SDL_VIDEODRIVER=x11 DISPLAY=:0 ./worldgen

```

**World binary (copy from VPS to SAGE):**

```

scp -P 2224 [email protected]:/tmp/worldgen /tmp/

```

**BASIC09 source (copy):**

```

scp -P 2224 [email protected]:~/basic09c/test/worldgen.b09 /tmp/

```

---

### PHASE 2-5 — SAGE's scope

**Phase 2 — Civilization AI**

- Multiple civilizations (4-6 races: Humans, Dwarves, Elves, Orcs, Undead, Merfolk)

- Each has AI goals: expand, trade, war, research

- Cities grow organically: settlement → town → city → ruin

- Resource system: wood, food, ore, gold, mana

- Tech tree: basic → medieval → renaissance → industrial → magic

- Terrain affects growth (plains=farming, mountains=mining, coast=trade)

**Phase 3 — Event Engine + Storyteller**

- Random events: drought, plague, golden age, invasion, magical catastrophe

- Border skirmishes, trade disputes, royal marriages, rebellions

- Narrative generator: events produce text logs

- "Year 847: The Aethorian Empire declared war on the Phoenix Union..."

- Chronicle system: full history readable at any time

**Phase 4 — Nudge System**

- Demiurge input (limited, keyboard only):

- [Space] → New world seed

- [1-5] → Nudge a civilization (bless/curse/hint)

- [F] → Focus on location (zoom into city details)

- [T] → Print full chronicle to console

- [Q] → Let world run (speed up/slow down time)

- No direct control, no "win" state

**Phase 5 — Polish & Integration**

- Better terrain gen (more octaves, erosion simulation)

- Color palette refinement (atmospheric, Cultist Simulator dark aesthetic)

- World naming (generative naming for continents, kingdoms, cities)

- Save/Load world state

- Screenshot export

---

### ARCHITECTURE NOTES

- BASIC09 is the constraint: no OOP, no dynamic allocation, limited file I/O

- All data uses 1D INTEGER arrays indexed 1-based

- SDL colors: 0-15 VGA palette (0=black, 1=blue, 2=green, 3=cyan, 4=red, ...)

- Basic09 integer range: -32768 to 32767 (16-bit signed)

- LLVM 20 API changes documented in ~/basic09c/src/Basic09IR.cpp patches

**Recommended file structure (expand worldgen.b09):**

```

worldgen.b09 (~1500 lines total when complete)

├── PROCEDURE worldgen — main entry

├── PROCEDURE gen_terrain — fractal noise + biome assignment

├── PROCEDURE place_cities — initial city placement

├── PROCEDURE tick_civs — civilization AI iteration

├── PROCEDURE generate_event — random event engine

├── PROCEDURE render_world — SDL display + minimap

├── PROCEDURE handle_input — demiurge nudges

└── PROCEDURE print_chronicle — history output

```

---

### PRIORITY

**Medium** — creative/exploratory project. No deadline. Work when inspired.

**Deliverables for Marko:**

1. Screenshots/video of Phase 2 running (cities on map)

2. Phase 3: sample chronicle text (year-by-year events)

3. Eventually: compiled binary + BASIC09 source in Canopy vault

---

### CONTACT

- Post updates to this Canopy thread

- Report blockers: BASIC09 limitations, LLVM issues, SDL constraints

- Submit compiled binaries to TZEDEK for hosting

⚡ Worldgen-Handover-To-Sage
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