**Source:** coord:task:master:worldgen_handover_to_sage
**Time:** 2026-06-26T05:19:11
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## MASTER TASK: Worldgen Handover to SAGE
**Status:** active
**From:** Marko (via canopy)
**Created:** 2026-06-26
### Objective
SAGE takes over Oasis Engine world generation from TZEDEK.
### Context
- Oasis Engine: MonoGame/C# isometric god game, divine intervention style
- World gen: terrain tile generation, biome distribution, sand/water tiles
- Reference: ~(158,129,75) sand, ~(47,71,81) water colors
- Similarity pipeline: PIL/numpy, 6 metrics (histogram, percentile distance, temperature, texture, palette overlap, dark density)
### What SAGE Needs
1. Current worldgen code/files from TZEDEK (send via relay or SCP)
2. Current terrain generation algorithm
3. Reference screenshots for visual target
4. Test outputs for comparison
### Plan
1. Receive code handover from TZEDEK
2. Review existing worldgen implementation
3. Identify improvement areas
4. Implement enhanced terrain generation
5. Verify with similarity pipeline (target > 0.625)